Hey @q3d, bumping this because thanks to @paulhibbitts we have a solution.
Headed in this direction in my project, but ended up with a custom variable as a simpler solution. Feel free to mark as solved if it’s what you were looking for.
Hey @q3d, bumping this because thanks to @paulhibbitts we have a solution.
Headed in this direction in my project, but ended up with a custom variable as a simpler solution. Feel free to mark as solved if it’s what you were looking for.